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As the game goes on, recurring themes run through these sketches, echoing earlier conversations and events. As they appear, sketches – presumably from the couple’s shared sketchbook – slowly appear, sketched on walls to accompany the scene, much like a modern-day Cover to Cover. These narrative moments are brief, never taking the player away from the gameplay for too long. The couple have a natural chemistry (obviously), and the spoken vignettes are effective, lending an emotional weight to a game that is essentially about manipulating objects to solve puzzles. Maquette tells this familiar, universal story well, through dialogue recorded by Bryce Dallas Howard and her real-life husband Seth Gabel. Every step along the way - the bittersweet familiarity of the meet-cute, the giddy honeymoon period, the eventual wear and tear as real life sets in, and the inevitable exchange of possessions on neutral ground - rang incredibly true, a mundane story that is endlessly repeated, but feels exquisitely fresh and raw when it happens to you. Though the game is visually gorgeous and has a soundtrack that is a feast for the ears, it was this narrative relationship arc that pushed me forward to complete the game. Frankly, no matter how secure you are in a relationship, you can never truly know whether you are just maquette-ing again. And sometimes even the big show is just a test run for the next big show. Except for those lucky few that marry their childhood sweethearts (and remain married until they die), almost all relationships can be considered maquettes, dress rehearsals for the big show. But I was far more interested in the metaphorical maquette the game depicts, the rough draft relationship that the two protagonists enjoy -and then endure - as the game goes on. Of course, there is a literal maquette in the game – a model within a model within a model, which allow the player to manipulate objects in micro and impact the macro. A maquette is used to visualize and test forms and ideas without incurring the expense and effort of producing a full-scale piece.” According to Wikipedia (the reliable source of all truth on the internet), “a maquette is a scale model or rough draft of an unfinished sculpture. Graceful Decay has shown they can make interesting games with Maquette, and now I'm excited to see what the future holds for this talented developer.To understand the game mechanics of Maquette, it is important to understand what a maquette is. This short indie game is packed with charm and it looks incredible, and provided you can overlook the fact that the puzzles aren't exactly ingenious past the first few, it will keep you entertained. If this was a 15-hour long game this would become a massive issue, but since Maquette is a small package, it doesn't quite reach the point of being a real deal-breaker.įor what it's worth, you won't exactly go wrong spending an evening or an afternoon playing Maquette. Don't get me wrong, shrinking down to figure out a puzzle is pretty cool - the first few times - but the more you have to aimlessly wander, the less engaging the game becomes. The instances when you have to abuse the size-shifting puzzles yourself only work to further elevate this issue, because as you get smaller, the distance you have to walk becomes much longer, and for the most part the world isn't very interesting at a miniature level. You'll find specific objects that can be grabbed and moved around, and using a strange miniature replica of the world you exist in, you can make those objects bigger and smaller to solve a variety of problems.
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This mechanic basically allows certain objects to be changed in size, drastically, and that whole feature is essentially the entire game's puzzling mechanics in a nutshell.
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The odd part is that you never actually see either of the two, their tale is told solely through visual aids and conversation, but considering the roles of the couple are played by Hollywood stars and actual couple Bryce Dallas Howard and Seth Gabel, you can really feel their connection.Īt its core, Maquette is a really simple game to pick up and play, and all you really need to know how to do is use its mind-bending physics system. Developed by Graceful Decay, the storyline of Maquette shows how the couple Kenzie and Michael met and fell in love and proceeded to fall apart, and it does so by letting you relive certain important events in their lives by completing strange physics-based puzzles.